![]() Now 20 population due to previous buffs. Slightly reduced health gained with upgrades. + Now costs 1 population, to fit into more garrisons. Spawning mechanics changed now has an extremely long cooldown to build another when one is built. + Slightly increased damage of main cannons. Veterancy gain rate significantly reduced. Slightly reduced health to bring it more in line with a Scarab (it was a fair bit more then a Scarab previously). > Goal is to make Spartans feel much more unique and not so vanilla. > Spartans will also have icons above their head at all times just like in the Campaign. ![]() > The Chain gun and Spartan Laser upgrades have been replaced with Reflex Enhancers and Experimental Weapon Systems respectively. You can now train the Spartans of Red Team in Skirmish, and they function similarly to how they are in the campaign, though with some tweaks to better fit Skirmish.
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